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FalconStrike

A cross-platform multiplayer shooter built for 50,000 concurrent players at launch.

Client
Ironclad Games
Year
2025
Services
Game Development, UI/UX Design

Challenge

The prototype's netcode couldn't hold up past a few hundred concurrent players, and launch was eight weeks out.

Solution

We rebuilt the multiplayer layer on Photon with server-authoritative movement, added PlayFab for matchmaking and leaderboards, and ran three load tests simulating real launch-day traffic before ship.

50,000

Concurrent players at launch

250,000

Downloads in first month

22 minutes

Average session length

Technologies

Let's build something like this.

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