FalconStrike
A cross-platform multiplayer shooter built for 50,000 concurrent players at launch.
- Client
- Ironclad Games
- Year
- 2025
- Services
- Game Development, UI/UX Design
Challenge
The prototype's netcode couldn't hold up past a few hundred concurrent players, and launch was eight weeks out.
Solution
We rebuilt the multiplayer layer on Photon with server-authoritative movement, added PlayFab for matchmaking and leaderboards, and ran three load tests simulating real launch-day traffic before ship.
50,000
Concurrent players at launch
250,000
Downloads in first month
22 minutes
Average session length
Technologies
- Unity
- Photon
- PlayFab